3D Game Design with Unreal Engine 4 and Blender by Justin Plowman (Packt Publishing 2016)
Author:Justin Plowman (Packt Publishing, 2016)
Language: eng
Format: epub
Publisher: Packt Publishing
Light the fireworks! Time to activate all of our particle effects. We do this using a… You guessed it! An Activate node! Search for this node using the Find a Node section and drag it into the Blueprint. The targets will be each of the particle effects. The targets can be created easily by going back to the level and holding the ctrl key while selecting each one. Back in the Blueprint, Right-click and select Create Reference to 4 Selected Actors. Plugging them in to the Activate node's Target will create the translation nodes (the nodes that say Target and Particle System Components):Playing our sound effects using Play Sound at Location
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